Club Rules


These are the basics.
The club has the right to change and modify the rules at any time. The rules will be posted at the track. All members and spectators are expected to follow them, and have fun.


· Drivers are not to operate their vehicles under the influence of drugs or alcohol

· Any persons operating a vehicle must do so from the drivers stand area

· Smoking is not allowed on the track or the driver's stand area

· Non DSM radios should have frequency tags attached and drivers should utilize the frequency board to let other drivers know that channel is in use.

· During events non DSM equipment should be surrendered to race officials unless drivers are participating in an active heat or practice session

· Closed toe shoes should be worn when in track and pit areas

· Pets/Animals should not be allowed in track area

· It is the responsibility of club members to clean up after themselves and guests using provided receptacles

· Nitro fuel must be stored and disposed of in approved containers

· Guests at the track should remain in spectator areas

· Members are responsible for operating their RC vehicles in a manner which will not cause property damage or bodily harm

· During race events it is expected that slower moving drivers will yield to faster race leaders. During club level racing and bash sessions it is also important to give new drivers the space necessary to improve their driving skills

· Safety is paramount and all vehicles operated at the track facility should be equipped with an electronic or mechanical failsafe

· KIDS 16 years of age & Under MUST be accompanied by a adult club member at all times

· Please ensure the safety of your children by having them stay close to you

· Marshalling after your race is MANDITORY. Should you fail to marshal you will lose your previous qualifier. If you have to race in another class and cannot marshal it is YOUR responsibility to find a stand in

· Abuse both physical and verbal WILL NOT BE TOLERATED and WILL result in a ban from DORC for one season . We strive to be a family oriented place to spend the day and encourage all members to remember this

· Safety is always an issue within our club and we strive to ensure everyone is playing as safely as possible. Under no circumstances are you to cross the track to retrieve your car should it become damaged or flameout. ALWAYS walk to the outside of the track

· Driving of vehicles anywhere outside of the track, except the test and tune area is strictly prohibited

· During the race events, only racers registered for the event are allowed to use the track

· No unsportsmanlike behavior or intentional abuse of equipment will be tolerated.

While these D.O.R.C. guidelines are specific, nothing herein should over-ride common sense,courtesy and having fun.


Club Operation:

It’s recommended that Club Members attend the Annual General Meeting to discuss club issues and vote for board member positions as they become available. This meeting is crucial as it provides the opportunity for club members to speak their voice.

Board members have the responsibility of voting on issues/decisions for the club and presenting the issues and ideas of fellow club members at board meetings

Club members represent D.O.R.C. so it is expected that members conduct themselves respectably on and off track.

All active members should always try to encourage new drivers/club members to come to the Track and become involved with club activities.
Memberships are available for purchase on an annual basis.  Please be aware the RC Track season will be dictated by weather conditions.


How to be a better turn marshall

Often overlooked and frequently dreaded, turn marshalling is a very important part of racing. Although in a perfect world nobody would ever crash during a race, the reality is that crashing, flipping your car and getting pinned into the wall can happen numerous times during a race, and it is every turn marshal’s responsibility to get everyone up and running immediately. As a courtesy to others, and to appease “race karma,” it is your job to be the best turn marshal possible, and here are some tips on doing so:

Dress appropriately
Part of being a good turn marshal is dressing the part—not for style—but rather for your own safety. With 8-pounds of steel whizzing around the track at 40+ MPH, it is important to dress with safety in mind, which will not only protect your body, but give you more confidence while doing your job on the track. You should always wear boots, pit gloves, long sleeves and sunglasses or goggles. Serious injuries and even deaths have occurred on RC race tracks, so protecting yourself is extremely relevant and important.

Stay low
When manning your area, keep in mind that all of the drivers need to see around you. If you block a driver’s view for even a split second, it may cause him to crash or lose his line. It is best to position yourself low to the ground in the “catcher’s position.” This will limit your obstructivness and allow you to spring to action quickly if needed.

Watch your corner, not the race
Although turn marshal is essentially the best seat in the house, don’t lose sight of your job; you are not a spectator. While it is good to stay aware of the race in general, your focus should be on your section, not on the leader and the rest of the field. If you get “into the race,” you may miss a crash in your section and waste drivers’ valuable time because you were more interested in watching the race.

Communicate with other Marshals
Most of the time, your section of the track will be pretty clear-cut and defined. You will know exactly what constitutes your area and what sections you are responsible for. Sometimes, however, there is some grey area that exists. It is a good idea to communicate with your neighboring marshals and decide who will cover which “in-between” areas of the track.

Prioritize pile-ups
Most of the time crashes aren’t isolated; cars usually end-up in collisions and pile-ups with one another. While you should do your best to get everyone running as quickly as possible, try to get the first cars involved in the collision up and running first. Races are won and lost in seconds, so time is of the essence.

Give drivers a good line
When you place a rescued vehicle onto the track, be mindful and give the racer a good line. Although the crash may have been their own fault, your job as a turn marshal is to minimize the impact of a driver’s accident on the race. When correcting a vehicle, think like a racer, and angle the car for the best line possible.

Pull disabled cars off quickly
Often times, a crash may be critical, and cars become partially broken, flamed-out, or completely out of commission. When you can tell a car is disabled, it is important to get it off of the track. You need to quickly assess if it would be possible for the driver’s pit crew to get up and running. If you think the car is too far gone, put it in a safe place in the back if your corner, but if you think it is fixable or a simple flame-out, try to meet the pit guy half-way, and hand it off on the track.

Turn marshalling isn’t the most glorious job in the world, and usually racers scoff over having to spend valuable pit time by performing their duties, but in reality, turn marshalling is an extremely important job. Although you may not see a benefit in being a better turn marshal, what goes around comes around, and the better racer you become, the more that will be expected of you in all aspects of racing—turn marshalling included.

Thanks to http://www.rccaraction.com/blog/2012/03/12/how-to-be-a-better-turn-marshal/